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Oboro no Ichi Devlog: Catch Up on Every Update So Far

Quick answer

Only one devlog has been published so far: Devlog 1 — The Market of Memories, posted by developer TheLaba on the game's Steam community hub on May 13, 2026. It skips gameplay talk entirely and instead covers the origin of the Oboro no Ichi devlog project, the world behind it, and the meaning the developer hopes it carries. A second devlog was promised at the end of the first, but as of 2026-11-03 it has not appeared on the Steam community hub.

Published Updated Last reviewed
Key facts
Devlogs published1 (Devlog 1 — The Market of Memories, May 13, 2026)Oboro no Ichi Steam Community Hub
DeveloperTheLaba (solo developer)Oboro no Ichi on Steam
Planned releaseNov 9, 2026, into Early AccessOboro no Ichi on Steam

See what the Oboro no Ichi devlog covers so far: Devlog 1's origin story, its world of Kakuriyo and Tokoyo, and why promised Devlog 2 has not appeared yet.

Oboro no Ichi Devlog: Catch Up on Every Update So Far
Official media
Table of Contents

Only one devlog has been published so far: Devlog 1 — The Market of Memories, posted by developer TheLaba on the game's Steam community hub on May 13, 2026. It skips gameplay talk entirely and instead covers the origin of the Oboro no Ichi devlog project, the world behind it, and the meaning the developer hopes it carries. A second devlog was promised at the end of the first, but as of 2026-11-03 it has not appeared on the Steam community hub.

Devlog 1 — The Market of Memories (May 13, 2026)

  • The origin: the developer describes the game as inspired by peaceful places experienced during time spent in Japan, by traditional folklore, and by the idea that games can be quiet spaces where players slow down, breathe, and feel at home.
  • The world: Oboro no Ichi is a cozy market-building game set in a spiritual world where wandering souls rest, trade away their memories, and slowly find peace.
  • Connection to Midori no Kaori: the game continues the world of the developer's earlier title Midori no Kaori, a small izakaya-inspired restaurant management game, but with a different meaning. Where Midori no Kaori was about helping lost souls remember and follow their path toward Tokoyo, Oboro no Ichi is about something softer: accepting, letting go, and finding comfort in Kakuriyo.
  • Personal meaning: the devlog states the game is, in some way, dedicated to people who are no longer here — not as something sad, but as a warm place where memory can still rest.
  • Where to watch it: the full devlog is available as a video linked from the announcement, titled "I'm Making a Cozy Game for Lost Spirits | Oboro no Ichi Devlog 1" on YouTube.

Oboro no Ichi Extra world detail from the devlog video

Extra world detail from the devlog video

The video version of the devlog adds context the written announcement summarizes only briefly (this is the video's narration, not a separate official statement):

  • The developer says they are not Japanese and does not want to pretend the culture is something inherited, but hopes to approach it with respect, learning, and humility — as a world of stories, symbolism, souls, memories, and bonds rather than just an art style.
  • The market's theme is framed as a question: what if not every soul needs to remember everything, and peace means gently letting go of memories that can no longer be carried?
  • The devlog closes by promising that the next video will show how these ideas became actual gameplay: how spirits move, how the market works, and the small systems that bring the world to life.

Oboro no Ichi How to catch up on future devlogs

How to catch up on future devlogs

  1. Watch the Steam hub announcements

    The official Steam page surfaces devlogs under Recent Events & Announcements, and the community hub lists them with dates.
  2. Wishlist or follow the game

    The devlog itself asks interested players to wishlist Oboro no Ichi on Steam; following it also sends notifications when the game unlocks on Nov 9, 2026.
  3. Check the community hub after launch

    The Early Access section on the store page states the developer will share regular development updates and a clear roadmap, so new devlogs should keep appearing there through the planned 6–12 month Early Access period.

Next steps

FAQ

How many Oboro no Ichi devlogs are there?

One so far. Devlog 1 — The Market of Memories was posted on May 13, 2026, and the Steam hub listed no second devlog as of 2026-11-03, though the first one promises a follow-up about gameplay systems.

Where can I read the Oboro no Ichi devlog?

It is posted as an announcement on the game's Steam community hub with a link to the full video, "I'm Making a Cozy Game for Lost Spirits | Oboro no Ichi Devlog 1," on YouTube.

Is the devlog about gameplay?

No. The developer states directly that Devlog 1 intentionally covers the origin of the game, the world behind it, and its meaning instead of gameplay, and that the next video will cover how the ideas became real systems.

Does the devlog connect Oboro no Ichi to an earlier game?

Yes. It continues the world of Midori no Kaori, the developer's izakaya-inspired restaurant game, shifting the theme from helping souls remember their path to Tokoyo to helping them let go and find comfort in Kakuriyo.


Check note: this page was verified on 2026-11-03 against the official Steam store page and the Steam community hub, plus the Devlog 1 video itself. The content of the promised second devlog remains unconfirmed until it is actually posted.

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